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 FBI Handbook

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PostSubject: FBI Handbook   Fri Mar 06, 2015 3:41 am

FBI Handbook Contents

1. Force Continuum (I)
2. Rank Structure (II)
3. Divisions (III)
4. Legal Terms (IV)
5. Pursuits (V)
6. Commands and Usages (VI)
7. Miranda Rights (VII)
8. Radio Codes (VIII)



I. Force Continuum

Definition: The force matrix simply means the amount of force used on a suspect who is being arrested or detained.

Force Level 1 (blue)
- Suspect may be verbally aggressive.
- Suspect may be showing aggression in his tone of speaking.
- Suspect may be taunting you, or using foul languages.

* Your actions
At this point in time you are to issue verbal warnings or gestures to calm them down. No physical contact may occur.


Force Level 2 (green)
- Suspect may have committed a crime.
- Suspect may be disobeying orders from a LEO.
- Suspect is hinting violent actions.
- Suspect is making aggressive movements or gestures.
- Suspect may be preparing for physical contact.
- Suspect may be increasingly aggressive.
- Suspect is showing disrespect.

* Your actions
At this point in time you may not use secondary equipment. Call a Code 2 and move to a hands on approach of attempting to escort the person away from the situation or potential victims using voice commands and light gestures.


Force Level 3 (yellow)
- Suspect has committed a crime.
- Suspect may be making physical contact.
- Suspect may be using a non-lethal weapon.
- Suspect may be threatening lives.
- Suspect may be involved in a physical fight.

* Your actions
At this time you may use a tazer, pepperspray or a nightstick to detain them. Call a Code 3 backup if necessary. Do not withdraw a firearm.


Force Level 4 (orange)
- Suspect has or is committing a felony.
- Suspect is brandishing a firearm.
- Suspect may be actively aiming.
- Suspect may have vehically assaulted you.
- Suspect has placed lives in danger.
- Suspect may have seriously assaulted somebody.

* Your actions
At this time the suspect is threatening to end a human life. You may unholster and aim a firearm on the suspect. Do not fire unless the force reaches 5. Do not tazer the suspect if they are actively firing upon you.
You may warn them to put away or drop their firearm, if they do not comply after the fifth warning you may use your own judgment.


Force Level 5 (red)
- Suspect has or is committing a serious felony.
- Suspect is in the act of seriously assaulting someone.
- Suspect has a firearm and is aiming it.
- Suspect may be firing at you or civilians.
- Suspect may be in a vehicle attempting to hit you or civilians.
- Suspect may be fleeing after three warnings were issued.
- Suspect may have a hostage.

* Your actions
At this point you may open fire at the suspect and shoot to kill. Attempt to avoid such a situation if possible. If the suspect is attempting to escape in a vehicle, attempt to shoot out their tires - if you miss and the car begins to smoke you must cease fire and attempt P.I.T. maneuvers only.
It is suggested that you call a backup.


II. Ranking Structure

Probationary Intern (R0)
Intern (R0)
Agent (R1)
Senior Agent (R2)
Special Agent (R3)
Supervisory Agent (R4)
Assistant Director (R5)
Director (R6)



Probationary Intern (( R0 ))

Probationary Intern is the training point of all FBI Personnel. All agents will be put at this rank and will stay here for two weeks as they complete a series of tests and training to become a qualified federal agent. During this time the agent is to not act apon situations or have weapons unless approved by an Assistant Director or above.

- You are prohibited from joining a division
- You are not allowed to use the department radio without permission
- You must always listen to your Supervisors (Senior Agents and above)

Intern (( R0 ))

An Intern is the second step of the FBI Career, when you are of this rank; you are to follow orders and pass by stages covered by the FBI Personnel and Training Department, in this stage you are able to ask about anything in the Federal Bureau of Investigations. You are allowed to act apon situations and having weapons upto the restrictions.

- You are prohibited from joining a division
- You are not allowed to use the department radio without permission
- You must always listen to your supervisors (Senior Agents and above)

Agent (( R1 ))

An Agent, is the third step of the FBI Career, when of being in this rank.. Agent will have passed the FBI Academy and in this stage, an Agent should be qualified to all kind of situations and any matter regarding the FBI. and should be qualified enough to being a Supervisor, setup by the Academy and should be setup in a division once promoted.

- You are allowed to use the department radio with a valid reason..
- You work more freely than the Intern.
- You must always listen to your supervisors.
- You must produce casefiles or do operations.
- You may join a division.

Senior Agent (( R2 ))

A Senior Agent is a full setup Agent, and must be able to supervise and have an acknowledgement of everything in the Bureau, and even out of it. in this stage, Agent has proved himself to the Director and is able to become capable for being an Assistant to the Supervisory Agent which is the Special Agent rank, being in the Senior Agent rank is a responsibility and you must be covering EVERY action you take, so think before thinking. Agent is the starting point to competition within the Bureau. You must fight to obtain this rank through hard skill and dedication. Not everyone will be able to get here. There are about 2 to 5 Senior Agents in each division.

- You are allowed to use the department radio with a valid reason.
- You are expected to show a professional attitude at all times.
- You may issue orders [Probationary Intern (R0) - Agent (R1)].
- You must produce casefiles or do operations.
- You may instruct/guide Interns.

Special Agent (( R3 ))

Special Agent is the highest non-commanding rank a person can obtain in the FBI. Special Agents consist of a Division Co-Leader for each division as well as a few agents that have gone above and beyond with both time and work ethic. Senior Agents are required to do a large amount of work and they may not slack behind. Any Senior Agent that slacks behind will be removed as they are trusted to act responsible and help out the lower ranks whenever needed.

- You are allowed to use the department radio.
- You are expected to be trustable in the most diary missions.
- You may issue orders [Probationary Intern (R0) - Senior Agent (R2)]
- You may be in charge of operations.
- You are allowed to recommend other Agents for promotion.
- You may launch training and interview sessions with Interns who are in the FBI Academy.

Supervisory Agent (( R4 ))

There are five four Supervisory Agents in the FBI. The Supervisory Agents are the division leaders of the FBI. Instead of doing work, Special Agents are expected to watch over their division and make sure it is operating the way it is supposed to be. Special Agents are responsible for updating their division roster, keeping track of their agents' work, and recommending promotions and demotions.

- You are allowed to use the department radio.
- You may give permissions [Probationary Intern (R0) - Special Agent (R3)]
- You are required to supervise and maintain activity
- You may issue orders [Probationary Intern (R0) - Special Agent (R3)]
- You may be in charge of operations
- You are allowed to recommend other Agents for promotion
- You are required to process casefiles (accept/deny)
- You are considered a Field Commander (perform duties of Director/Assistant Director in their absence)

Assistant Director (( R5 ))

An Assistant Director is only one in the Bureau, an Assistant is the right hand for the Director, he is to assist and help him in the Department. while being in this rank, you must follow orders from the Director and be capable and stable for your high-commanding rank.

- Complete Access
Director (( R6 ))

The Director of the FBI is required to look over the Bureau as a whole. He makes sure that the Assistant Directors and Supervisory Agents are doing what they are required to do. The Director is in charge of relations with other civil services as well as handling the budget of the Bureau.

- Complete Access


III. Divisions

CID-(Critical Incident Division), the muscle of the FBI is comprised of Agents that are almost always in uniform, or in a suit. They carry out any of raids or arrests that are needed from casefiles derived from GU or FAN. There Agents are known for their professionalism and skillsets that make them versatile Agents.


FAN-(Firearms and Narcotics) is comprised of most of the FBI's undercover Agents. Their jobs are to investigate criminals that operate within the area of operations. These Agents may work together with Critical Incident Division Agents from time to time to complete operations, but they are completely undercover. These agents are required to know how to make case-files and are expected to keep their cover.


GU-(Gang Unit) is the most elite division of undercover agents. they are responsible for investigating gangs with in the whole State of San Andreas, they must keep in their cover, not to blow it up in any term to save lives. as a GU Agent, You are expected to implement new systems with the Gangs, to start working your way within the Gangs, pushing up to raids with clear evidence in Casefiles.


IA-(Internal Affairs) is responsible for investigating law enforcement agencies and other government personnel. IA evaluates the performance of FBI agents each week, and tabs on them. However, the IA Department of FBI is completely different from another IA Agencies, since it investigates all the government personnel, and matters. the FBI is authorized to give-away punishments to other staff personnel of Law Enforcements with a clear evidence provided in Casefiles and Operations.


VI. Legal Terms

Green = An offence that can be solved via a ticket or extremely light jail time.

Yellow = An offence that can be solved via light jail time. (Misdemeanours)

Red = An offence that can be solved via heavy jail time. (Felony)


Crimes:


Harrasment.
Assault (Cannot be charged with Aggravated Assault, Manslaughter, Attempted Murder, or Murder)
Aggravated Assault (Cannot be charged with Assault, Manslaughter, Attempted Murder, or Murder)
Manslaughter (Cannot be charged with Assault, Aggravated Assault, Attempted Murder, or Murder)
Attempted Murder (Cannot be charged with Assault, Aggravated Assault, Manslaughter, or Murder)
Murder (Cannot be charged with Assault, Aggravated Assault, Manslaughter, or Attempted Murder)



Illegal Shortcut (Cannot be charged with Reckless Driving)
Reckless Driving (Cannot be charged with Illegal Shortcut)
Driving without a Valid License
Driving Under the Influence
Public Endangerment (Cannot be charged with Reckless Driving)
Grand Theft Auto



Brandishing a Firearm in Public (Cannot be charged with Discharge of a Firearm in Public)
Discharge of a Firearm in Public (Cannot be charged with Brandishing a Firearm in Public)
Possession of Illegal Firearms (Cannot be charged with Distribution or Manufacture of an Illegal Firearm)
Distribution of Illegal Firearms (Cannot be charged with Possession or Manufacture of an Illegal Firearm)
Manufacture of Illegal Firearms (Cannot be charged with Distribution or Possession of an Illegal Firearm)



Possession of Illegal Narcotics (Cannot be charged with Distribution or Manufacture of Illegal Narcotics)
Distribution of Illegal Narcotics (Cannot be charged with Possession or Manufacture of Illegal Narcotics)
Manufacture of Illegal Narcotics (Cannot be charged with Possession of Distribution of Illegal Narcotics)



Misuse of the 911 Hotline
Failure to Provide ID (IF they haven't expressed their right to remain silent) (Cannot be charged with Obstruction of Justice or Failure to Comply)
Obstruction of Justice (Cannot be charged with Failure to Provide ID or Failure to Comply or Aiding and Abetting or Resisting Arrest)
Public Disturbance / Disturbing the Peace
Unlawful Assembly (Cannot be charged with Public Disturbance / Disturbing the Peace)
Bribery (Below $3000) (Cannot be charged with Heavy Bribery)
Failure to Comply (Cannot be charged with Failure to Provide ID or Obstruction of Justice or Resisting Arrest)
Resisting Arrest (Cannot be charged with Obstruction of Justice or Failure to Comply)
Heavy Bribery (Above $3000) (Cannot be charged with Bribery)
Extortion
Aiding and Abetting (Cannot be charged with Obstruction of Justice)
Evading Arrest (Managing to escape a pursuing officer)



Tresspassing
Robbery (Cannot be charged with Bank Robbery)
Kidnap (Cannot be charged with Kidnapping of an LEO)
Kidnap of an LEO (Cannot be charged with Kidnapping)
Bank Robbery (Cannot be charged with Robbery)
Impersonating an LEO (Cannot be charged with Terrorism)
Terrorism




VII. Pursuits

Pursuit Tactics
This is some information that can be extremely useful in vehicle pursuits. These tips won't make you a pursuit god, but they will provide useful information that can hopefully be used and applied to the real world. Communicate is key in pursuits, probably more-so than the actual driving, which is why it will be explained thoroughly in this section.

Introducing the Pursuit
The introduction to the pursuit is the most important part of communication. You must be sure that you have all of the necessary information, else you will "um", "ar", and stutter. That can possibly confuse responding units. Information sent over the radio should be as clear as possible.

Necessary Details
1. Vehicle Model (ie. Sultan, Esperanto, Rancher)
2. Passengers (Total & ethnicity if known, status of any if they are personally known. ie Wanted.)
3. Vehicle Color
4. Direction of Pursuit (ie. Westbound.)
5. Units required. (ie. Two units.)
6. Reason for pursuit. (ie. Attempted murder and fleeing the scene.)
7. Vehicle Speed (Approximated. ie. 60MPH.)
8. Next landmark (ie. "St Lawrence Boulevard North toward Vinewood 24/7.)

An example of how this would be announced in a broadcast is as follows.

Agent Smith to Central, Vehicle Pursuit (10-80), Northbound on St Lawrence Boulevard toward Vinewood 24/7 (10-20). Vehicle is a Red Sultan, 2 black male occupants, one white male, I require aerial assistance, this is a most wanted suspect on charges of First Degree Murder, Vehicle is continuing north at approximately 90 Mph.

There is a reason why the details are given in that order. You start with notifying a vehicle pursuit, this is a sign for all other transmissions to stop as yours takes priority, you then give a location so that all units are able to re-route. What they are going there for is unimportant at that point, a location is more important. Vehicle is then given so that upon arrival the units know what to go for along with the people inside. You then declare the vehicles you request on the pursuit, any units who are not needed will simply drop their siren and return to patrol.

The option is also then there that the units that stand off to patrol can concentrate patrol to that area. If the pursuit passes by them then obviously they will join. The crime of the suspect is then given so that caution can be applied as necessary followed by a reiteration of direction and speed.

Update of Location
The Lead Vehicle should have constant sporadic transmissions, not one giant one that runs on forever. It becomes very tedious for any assisting units to listen to one person gargling on for several minutes and they will begin to lose concentration. Your transmissions should be brief and direct. No unnecessary speaking should be in there.

When you change directions, instead of stating the compass direction, instead state left, right or straight forward. Compass direction updates should be issued every 30 seconds to minute so that any units approaching know which direction to head in.

Contact with the Vehicle
Contact with the vehicle is one way of stopping it, another is just chasing it until it get's bored and eventually stops. Be very careful with contact because it can go disastrously wrong and end up in you losing the vehicle or putting yourself in a lot of danger. Look at how many units you have available and the speeds that they are traveling at.

PIT Maneuver
PIT maneuver is always the first option given. It is done when the pursuit vehicle comes up behind the target vehicle and smashes in the back half of the vehicle. If the vehicle is not extremely tall, it should work most the time. The PIT will send the vehicle spinning out of control and into a complete stop. If traveling at high speeds, or if the vehicle is top-heavy, it could possibly flip and injure the suspect inside.

Box Maneuver
The box maneuver is also an effective way to stop a vehicle while minimizing casualties. If two pursuit vehicles are present, it can be performed by one pursuit vehicle going in front of the target vehicle. The front pursuit vehicle then needs to stop abruptly, preferably facing perpendicular to the direction that the target vehicle is traveling. That way, if the target vehicle turns, the front target vehicle either goes forward or backwards to stay in front of the vehicle. Meanwhile, the back target vehicle needs to tail-gate the target vehicle so it cannot backup anymore. If done correctly, the target vehicle will have nowhere to go. This severely minimizes casualties as it doesn't run the risk of flipping cars like the PIT maneuver does.
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